Arcany

The Art of Truest Power
Witchery is the blackest of all magics in Scylla. And acany, or the Arcane, is the most common variety. It grants a user with enough Will the ability to change an object’s force, heat, shape, orientation and positioning. To change a single one of the traits, you need to kill something of equal or greater size to the object you are changing. This can also work in reverse, killing only a part of something, if that part is big enough to cast with. An important thing to note is that arcany only works in view distance and never directly upon living things.

Force
Witchery relies on the function of force. Force describes how fast something can go or how slow something is going. Importantly, the possible imparted force is around 50 meters per second, and this can be measured incrementally by units of five. Similarly, if something is travelling more than 50 meters per second, it will not be stopped completely. However, force is also compounding. You can apply multiple casts to an object. For example, if a witch throws a knife going at 20m/s, then kills a rodent, empowering the knife. If maximum speed was chosen, the knife would now travel at 70m/s. Said witch could kill another rodent, increasing that to 120m/s.

Heat
Heat is one of the most simple functions. It works exactly as force does, except to the boiling point of water. This is also cumulative.  

Shape
Shape is, contrary to heat, rather complex. Witchery does not give one the ability to simply turn ice to steam, or plasma to rock. It uses the basic categories, solid, liquid, gas and plasma, and requires a full casting to move up or down that ladder. You can also, at times, find spots in between each of the states, which are known as ‘semi-states’, which always default to the lower state. For example, a semi-solid might be gue-y or glass-like, whilst a semi-liquid would be somewhere between gas and liquid. Interestingly, semi-gases display as fire and require a third  the amount of lifeforce to become plasma than any other state.''' '''

Direction
Witches merely decide where the face they can see is now facing.

Positioning
An object can be moved anywhere within a user’s field of vision so long as it does not occupy space occupied by a solid or liquid, Otherwise displacement may occur- Possibly destroying the object.